Here's
how it works... (30 minutes
is typically allowed for this
activity)
To
start, each participant picks
one card from a deck of cards.
This is the card each person
builds their poker hand around.
How exactly will participants
acquire the other cards they
need? Well, by orienteering,
of course!
At
each of 28 stations, another
card is drawn from another deck.
Using a map, each person must
navigate to as many of these
locations as possible. If a
participant wishes to use a
card at a particular station,
they use a special punch located
at the station to punch the
appropriate box on their control
card. (For example, if
they wanted the ten of spades
found at the fourteenth station
to be part of their hand, they
would punch box #14 on their
card.)
It
is not necessary to immediately
decide if they want the card
displayed when they arrive at
each station. They may make
a note of the card, visit as
many other locations as they
can, and, keeping in mind the
time limit, go back and revisit
the stations that have the cards
they want. Participants can't
forget that since they must
complete a five-card hand, and
they started with one card,
they cannot punch in at more
than four locations.
And,
here's a rule that will inject
even more strategy into their
decision-making process: once
they have punched in at a station,
they cannot change their mind
-- they have to include that
card in their hand.
If
participants need help with
the hierarchy of poker hands
(the old "what beats what"),
OU provides a handout that participants
can take with them |